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Solving the 5x5x5 (Professor) Cube

Solving the 5x5x5 (Professor) Cube

These instructions can be used to solve a 5x5x5 cube, also 
known as the professor cube due to its difficulty. These directions 
are a graphical version of those given by Jacob Davenport.

Steps

  • 1. Solve the top points and crosses
  • 2. Solve the bottom points
  • 3. Solve the remaining points (on the sides)
  • 4. Complete the top and bottom crosses
  • 5. Complete the remaining crosses (on the sides)
  • 6. Associate wings with their appropriate edge pieces
  • 7. Solve the 3x3x3

Legend: Key to Symbols for the Moves

The figures in this document represent a sample cube. Although the 
colors on your personal cube may be different than the figures, I feel
 that the colored figures will still be helpful in solving the cube. I would 
suggest matching as many colors on your cube as possible to the figures,
 then making mental notes about which colors correspond between your cube 
The diagrams show all six sides of the cube by pretending that mirrors
 are being held up so that you may see the "hidden" sides.
The directions for what parts of the cube to turn and when are given in a
 code that is relative to the current positioning of the cube. Each side
 descriptor refers to a side with respect to the figure the move is referenced to. 
This means that the front side can be a different color, depending on the
 diagram being used. SeeMove 1 of the 3x3x3 Rubik's Cube page for
 instructive diagrams to illustrate the moves.

The Letters:

Key Cube
The side descriptors are:
  • U for the top (Upper) side,
  • u for the 2nd layer down from the top (just below the upper side),
  • L for the left hand side
  • l for the 2nd layer in from the left hand side
  • F for the front side
  • f for the 2nd layer in from the front side
  • B for the back side
  • R for the right hand side
  • r for the 2nd layer in from the right hand side
  • D for the down (bottom) side
  • d for the 2nd layer up from the down (bottom) side, and
  • H for the horizontal center slice (between u and d).

The Numbers:

Since the lower case L: l looks like the number 1, a letter by itself
 means to turn the side clockwise one quarter turn. A letter with a 2
 following it means to turn the side two turns (halfway around). A letter
 with an apostrophe (') means to turn the side counterclockwise one
 quarter turn (a -1 can be used in place of an apostrophe, but the
 apostrophe takes up less space).
  • For example, U F2f2 D' Ll means to rotate the upper side 
  • clockwise one quarter turn, the front side and 2nd layer in from the 
  • front side clockwise twice (half way around), the down (bottom) side
  • counterclockwise one quarter turn, and the left side and second layer
  •  in from the left side clockwise one quarter turn. Look directly at the
  •  specified side indicated to determine which direction is clockwise or
  •  counterclockwise.
  • For the central horizontal slice H, look at the cube through the top side 
  • to determine the clockwise direction.

The Pieces (see the Key cube above):

  • The piece in the center of each side is the center piece
  • Next to each center is a "cross" piece since the cross pieces form
  •  a cross or + with the center piece
  • Diagonally from each center piece are four "point" pieces
  • Each side of the cube has five pieces along it: Corner, Wing, Edge,
  •  Wing, Corner
In the figures, any gray pieces represent pieces that don't matter and can
 be any color. To increase clarity, I have shown a lot of colored pieces
. In most cases, the figures represent an example of the situation being
 described, while the colors don't have to match perfectly.

Step 1: Solve the top points and crosses

Figure 1
Pick a center piece to represent the first
 side of the cube solved (blue in these 
figures) and solve the points and crosses 
on that side. One cross may be left empty 
since it will be used as the "keyhole" later on.

Step 2: Solve the bottom points

Get the four green points on the down (bottom) face in place,
 using Move 2a and Move 2b as necessary.

2a. To move two points into position:

Figure 2a
Orient the cube as shown in Figure 2a,
 where the two points to be moved into
 place are on the right side of the front
 face while any green points already on
 the down face are on the right side of 
the down face, then perform Move 2a.
You will need to rotate the front side and
 middle horizontal slice as necessary
 to place pieces into position.
Move 2a:
R'r' D2 Rr
In words, rotate the Right side and 2nd layer in from the right side
 counterclockwise one turn, the down (bottom)side two turns
 (180 degrees) and the right side and 2nd layer in from the
 right side clockwise one quarter turn.

2b. To move 1 point into position:

Figure 2b 
Orient the cube as shown in Figure 2b, 
where the one point to be moved into
 place is on the right side of the front
 face while any green points already 
on the down face are on the right side 
of the down face, then perform Move 2b.
You will need to rotate the front side
 and middle horizontal slice as necessary
 to place pieces into position.
Move 2b:
R'r' D Rr

Step 3: Solve the remaining 16 points (on the sides)

  • Solve the remaining 16 points on the four sides.
  •  Accomplish this using Dd moves (bottom two layers)
  •  along with F (front side) moves.
First, position the top 8 points along the 4 sides:
Figure 3 Rotate Dd freely to get Points next to
their centers, then F to put the points
 up to the upper layers, yielding Figure 3.
 Now use Moves 3a and 3b as needed.

3a. If the upper layer already has correctly placed points:

Figure 3a 
Move 3a:
L2 D'd' L2 Dd

3b. If a face has 3 solved points:

Figure 3b 
Move 3b:
Dd F' D'd'

Step 4: Complete the top and bottom crosses

  • Complete the Blue and Green crosses. Pretend the cube is a 3x3x3,
  • ignoring the outside edges. Insert pieces into the bottom via the
  •  keyhole using Move 4a. During this process, it's all right if the
  •  horizontal center pieces move around.
  • When the bottom is completed, finish the top using Move 4b to get
  •  the last piece into position.

4a. To insert a piece into the bottom:

Figure 4a
Move the piece to the right hand side
 by rotating H (the central, horizontal slice)
, then rotate the right hand side, bottom,
 and top until it looks like Figure 4a.
 Now perform move 4a.
Move 4a:
H' F'f' H Ff

4b. To complete the top (fill in the keyhole):

Figure 4b 
Move 4b:
Ff H' F'f' H' Ff H F'f' H

Step 5: Complete the 16 remaining crosses

Figure 5First complete the upper cross piece
 of each side using H and F moves,
 giving the cube in Figure 5.
  • Now use Move 5a to rotate eight of the equator pieces (swapping
  •  between opposite faces) or Move 5b to rotate between adjacent pieces.
  • At times you will have the situation of having to swap only two
  •  Crosses with each other, rather than doing two swaps at the 
  • same time. Move 5c will succeed in swapping the two pieces.

5a. To exchange the location of eight of the equator

 pieces (Useful for symmetrically scrambled cubes):

Figure 5a 
Move 5a:
F2f2 H F2f2 H'

5b. To swap adjacent pieces (more useful for highly

 scrambled cubes):

Figure 5b 
Move 5b:
H L2l2 H' Ll H' Ll H'  
  L2l2 H Ll H Ll
Note: In this move, "Ll" indicates 
capital L and lowercase "ell"; thus "Ll" means
 to turn both the left hand side and
 the 2nd layer in from the left hand
 side one quarter turn.

5c. If only two pieces remain to be swapped:

Figure 5c 
Move 5c:
U'u' R' then Move 5b then R Uu

Step 6: Associate wings with their appropriate edge pieces

  • Use Move 6 to join wings with their appropriate edge piece When doing this 
  • move, be sure that the wing piece at the
  •  back of the second row of the left side does not already match it's neighboring
  •  edge. If it does, place a different wing
  •  piece on the left side so as to not mess it up.This process will take quite some
  •  time. After you have associated  a few of the wings and edges, begin
  •  to pay attention to the
  •  movement of the piece from the back-left of the cube to the back-top
  •  of the cube, trying to align the piece with the top back edge.
  • About 50% of the time you will get a "Parity Problem", meaning tha
  • t you'll have either two or four wings left to position. Move 6a will not
  •  work in this situation, since it moves three pieces. Instead, use
  •  Move 6d to fix the parity problem.
  • Moves 6b and 6c are other useful moves for orienting pieces during this process

6a. To associate two wings with their appropriate edges

 (on the left side):

Figure 6a 
Move 6a:
Ll F' L F L'l' F
Note: A very similar move performs the mirror image of Move 6a.
This move can be used to associate two wings with their appropriate
 edges on the right side:
Figure 6a-Mirror 
Mirror of Move 6a:
R'r' F R' F' Rr F'

6b. To move a wing from one side of the back to the other:

Figure 6b 
Move 6b:
B L' D' B2
Remember, B means the back side
 and D means the down side

6c. To move a wing up to position it for Move 6a:

Figure 6c 
Move 6c:
B' R' B L' D' B2 R B
This is B' R' then Move 6b then R B

6d. To fix a Parity Error situation:

Figure 6d 
Move 6d:
Rr U2 Rr U2 Rr U2 Rr U2 Rr U2
This is simply Rr U2 five times.

6e. Another parity Error situation occurs when one edge

 (and one edge alone) has it's two wings flipped, yet the

 other 11 edges are all solved.

This move should fix this situation (contributed by David Bandel)
Figure 6e 
Move 6e:
Rr Rr B2 U2 Ll U2 R'r'
U2 Rr U2 F2 Rr F2 L'l'
B2 Rr Rr
Remember, B means the back side

6f. This move will flip 2 wings on the left and one wing on the right

(contributed by Miro Karosu)
Figure 6f 
Move 6f:
H F U F'
L F' L'
F H' 

6g. This move will swap 1 edge on the front top with its

 opposite edge on the front back

(contributed by Miro Karosu)
Figure 6g 
Move 6g:
R2r2 B2
R'r' U2
R'r' U2
B2 R'r'
B2 Rr
B2 R'r'
B2 R2r2
B2 U2 
Remember, B means the back side

6h. This move will swap 1 wing on the top with its opposite 

wing on the top

(contributed by Miro Karosu)
Figure 6h 
Move 6h:
L'l' U2
L'l' U2
F2 L'l'
F2 Rr
U2 R'r'
U2 L2l2 

Step 7: Solve the 3x3x3

Figure 7a Figure 7b 
Use your favorite 3x3x3 solution to solve the cube, since the edges and
 wings act like the single edge pieces of the 3x3x3, the corners directly
 correspond to the corners, and the centers, crosses, and points
 correspond to the center pieces of the 3x3x3, as shown in Figure 7.

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